Blog Posts
- A question about the landscape of programming languages in game dev
- A sort of anti-RSS reader
- A ★★★★★ review of The Match Factory Girl
- Repost of orteil42 on Tumblr.
- A year and a half out from Failbetter my body is finally unlearning the schedule.
- A ★★★★ review of Drifting Clouds
- Repost from Laura Michet's blog on 'No Pedestrian Crossing' signs
- What your Monster Hunter Weapon of Choice Says About You
- (Some) Recurring Design Patterns in Storylet Narrative
- I really do think you should learn to use the Linux command line.
- A ★½ review of The Vast of Night
- A ★★★★ review of 7 Days in Hell
- Did I watch a movie just so I'd have something to automatically repost to my blog with my new automatic letterboxd reposting tool? Yes.
- A ★★★ review of Infinity Pool
- I did end up building a (very dumb) solution to making it faster to write small posts.
- A ★★★½ review of Lights in the Dusk
- A ★★★½ review of I Hired a Contract Killer
- Better microblogging and mesoblogging.
- Reinventing a Fourth Website Piecemeal and from First Principles Using Junk Found Lying on the Side of the Road
- Azhdarchid now supports Webmentions
- How I Moved my Blog off Bear and it Only Cost Me Three Days of Intense Yak Shaving
- The Game Narrative Reader, Zeroth Edition
- A Video Game Writer's Toolkit
- How to Run a Story Breaking Session
- YOU MUST FREE YOURSELF FROM THE TYRANNY OF "MEANINGFUL CHOICES"
- Specimen C20/NA/1415600.01 – American Broad Twill Ware
- Imagining the Car but not the Traffic Jam
- A Unified Theory of Star Trek: Voyager, Part 4
- A Unified Theory of Star Trek: Voyager, Part 3
- A Unified Theory of Star Trek: Voyager, Part 2
- A Unified Theory of Star Trek: Voyager, Part 1
- A Design Genealogy in Ten Lessons
- My Games of the Year for 2025
- Thematic expression in game design, or: Why Dune (1992) rules
- So I played the Séance of Blake Manor
- I've set up an email newsletter
- The São Paulo Interpretation of Immersive Sims
- Against 'Metroidbrania': a Landscape of Knowledge Games
- Impressions of the Magic Arena Powered Cube
- A spotter's guide to text games
- KINOPHOBIA is out now!
- The 2025 Interactive Fiction Competition Is Over
- So You Want to Write Iambic Pentameter
- Jay Graber Confuses the Gas and Brake Pedals
- Delusions of a Protocol
- Reviewing some IFComp games, part 8 of ???
- Reviewing some IFComp games, Part 7 of ???
- Reviewing some IFComp games, part 6 of ???
- Reviewing some IFComp games, part 5 of ???
- Reviewing some IFComp Games, part 4 of ???
- Reviewing some IFComp games, part 3 of ???
- Reviewing some IFComp games, part 2 of ???
- Reviewing some IFComp Games, Part 1 of ???
- Opening up slots for portfolio review and writing tutoring
- Slop comes for everything you love
- A Relaxing Stroll Through Hallownest
- Sometimes nuance is bad actually
- Decks I've been Playing: Acererak Storm
- Impressions on the Magic Arena 'Chromatic' Cube
- Are LLMs 'useful'?
- The Tonitruator is Leaking Again: On writing setting terminology that you can take seriously
- Randomness in Narrative Video Games: Aesthetics of Different Random Systems
- Decks I've been playing: Show & Tamiyo
- Every Recurring Character Archetype in 'The White Lotus'
- A Compleat History of the Magic: the Gathering Metagame, part 25: What if role assignment doesn't matter?
- A Compleat History of the Magic: the Gathering Metagame, part 24: 2007 Worlds, Lorwyn, and the birth of midrange
- A specifically clever bit of writing in a generally not too clever tv show
- Impressions on the current Magic Arena cube
- Your Weapon is not my Weapon: on Monster Hunter's 'Combat Landscape'
- How to get into (or catch up with) the mainline Pokémon games
- Why can't you be more like your older brother?
- You do not gotta hand it to MiHoYo
- It's odd and fascinating how chess people don't seem to think critically about chess
- On quality, polish, fidelity
- Five Favorite things from 2024
- The Ballad of Nick Nurse
- A Compleat History of the Magic: the Gathering Metagame, Part 23: Magic Changes Forever; Nobody Notices
- Microsoft is basically discontinuing Windows. What will happen, then?
- Mid-October Link Roundup
- On enjoying my work
- A Compleat History of the Magic: the Gathering Metagame, Supplemental: Commander's Road to Hell
- Goodbye, Cohost
- Late September Link Roundup
- A Compleat History of the Magic: the Gathering Metagame, Part 22: On my upkeep, suspended Lotus triggers
- One of the oddest sports stories of the year is quietly brewing in the world of chess
- On Cohost shutting down
- Chess for Game Designers, Part 1
- what happens when you get a 3d printer
- those goose-necked electric-arc contraptions that probably hurt your retinas just like a tac welder
- Magic Item: Truly Immovable Rod
- 2023: The Year in Fallen London, Part 2
- Fallen London: The Making of Irem
- The Ten Principles of Good Game Design
- 2023: The Year in Fallen London, part 1
- The Fallen London approach to worldbuilding, or: how I learned to stop worrying and love the lore
- The Ancient Secrets of Writing Item Descriptions
- ship of theseusing it
- of flags and tlds
- The Recent History of the Philadelphia 76ers, or: The Basketball Gods are Real and they are Angry, part 4: The Simmons Saga
- There are three problems an animal needs to solve to evolve into being a really, really large flyer
- A Compleat History of the Magic: the Gathering Metagame, Chapter 21: The Era of Business Decisions
- technology is never just technology
- The Recent History of the Philadelphia 76ers, or: The Basketball Gods are Real and they are Angry, part 3: Definitive Proof of a Curse
- The Recent History of the Philadelphia 76ers, or: The Basketball Gods are Real and they are Angry, part 2: A Tale of Two Fluids
- The Recent History of the Philadelphia 76ers; or: The Basketball Gods are Real, and they are Angry; part 1: The Colangeli
- The Ballad of Sam Hinkie, or: What if Less Wrong bought a sports franchise
- Topology of Hitman levels
- a sous vide machine and a pacojet are, philosophically, the same thing
- A Compleat History of the Magic: the Gathering Metagame, Part 20: What if I didn't cast any spells?
- One of my favorite game design things
- A Compleat History of the Magic: the Gathering Metagame, Chapter 19: Three Stories about Kamigawa Block
- A Compleat History of the Magic: the Gathering Metagame, Chapter 18: Mark Rosewater Breaks Magic
- A Compleat History of the Magic: the Gathering Metagame, Chapter 17: What if Onslaught doesn't matter?
- In this house...
- A Compleat History of the Magic: the Gathering Metagame, Chapter 16: What if Card Advantage Doesn't Matter?
- A Compleat History of the Magic: the Gathering Metagame, Chapter 15: We Didn't Start the Fires; or: Opposition Research
- Starfleet replicator regression test suite
- Starfleet replicator stress test suite
- The Ancient Secrets of Naming Things
- A Compleat History of the Magic: the Gathering Metagame, Chapter 14: EOTFOFYL
- A Compleat History of the Magic: the Gathering Metagame, Chapter 13: Mark Rosewater Succeds, Perhaps too Well, in Not Breaking Magic
- A Compleat History of the Magic: the Gathering Metagame, Chapter 12: Mark Rosewater Breaks Magic
- A Compleat History of the Magic: the Gathering Metagame, Chapter 11: A Game of Zones
- A Compleat History of the Magic: the Gathering Metagame, Chapter 10: Whirlwind Tour of Tempest-era Standard
- A Compleat History of the Magic: the Gathering Metagame, Chapter 9: What if Nothing Matters?
- A Compleat History of the Magic Metagame, Appendix A: A Brief Introduction to Magic's Formats
- A Compleat History of the Magic: the Gathering Metagame, Chapter 8: What if my 60th card doesn't matter?
- A Compleat History of the Magic: the Gathering Metagame, Chapter 7: What if my opponent's cards don't matter?
- A Compleat History of the Magic: the Gathering Metagame, Chapter 6: What if playing good cards doesn't matter?
- A Compleat History of the Magic: the Gathering Metagame, Chapter 5: What if life total doesn't matter?
- A Compleat History of the Magic: the Gathering Metagame, Chapter 4: What if You Didn't Cast Any Spells?
- A Compleat History of the Magic: The Gathering Metagame, Chapter 3: What if I Played Good Cards And Not Bad Cards?
- A Compleat History of the Magic: the Gathering Metagame, Chapter 2: NOW That's What I Call Magic
- A Compleat History of the Magic: the Gathering Metagame, Chapter 1: Magic as Dr Richard Garfield, PhD Intended
- i have to talk about this fucking show sorry
- Every Sandman story arc, ranked
- every major casting decision and performance in Sandman (2022), ranked
- Phylogenetic facts ranked in order of how disturbing they are
Aki Kaurismäki
Compleat History of the Magic: the Gathering Metagame
Decks I've been Playing
Fallen London
LLMs
Magic: the Gathering
Sandman
The Executioner and her Way of Life
The Game Narrative Reader
The White Lotus
anime
basketball
biology
blog meta
bluesky
chess
chess for game designers
cinema
cohost
comics
computers
consulting
fiction (derogatory)
game criticism
game design
game development
history of the 76ers
ifcomp
ifcomp 2025
immersive sims
indieweb
interactive fiction
labor
letterboxd
link roundup
literature
microfiction
monster hunter
narrative design
on writing
pokémon
put your helmet on
so-called AI
social media
sports
star trek
television
the art and science of screenwriting
the joy of unix
theory
video games
voyager